AI Insights · Timothy · October 2025
Performance of Top 5 Three Kingdoms Games in the US, Q3 2025
Explore the trends in downloads, revenue, and active users for the top Three Kingdoms games in the US during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the top Three Kingdoms games on a unified platform in the United States showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics:
Samkok: New Force by TTHmobi saw a peak in weekly revenue at around $120K in mid-August. However, revenue gradually decreased to approximately $52K by the end of September. Weekly downloads started strongly at about 11.4K but declined sharply to around 1.1K. Active users also saw a decline from about 10K to 2.2K over the quarter.
Dynasty Legends 2 from HK TAIHE INTERACTIVE LIMITED had fluctuating weekly revenue, peaking at approximately $52K at the end of September. Downloads were sporadic, with a notable increase to 602 in the last week. Active users remained relatively stable, averaging around 5K throughout the period.
三國殺名將傳 by Playbest Limited maintained consistent revenue, experiencing a notable increase to about $28K in early September, before settling at around $14K by quarter's end. Download and active user data were not available.
Three Kingdoms: Overlord from BEKKO GAMES showed a revenue peak at approximately $25K in the final week of the quarter. Downloads were minimal, with a slight increase to 280 by the end of September. Active users remained low, fluctuating around 300 to 400.
X-Samkok, another title by TTHmobi, experienced a steady decline in revenue from about $18K to $6.8K. Downloads followed an inconsistent pattern, peaking at 371 in early September. Active users saw a slight decrease from approximately 11.4K to 8.4K.
These insights into the performance of Three Kingdoms games are based on data from Sensor Tower. For more detailed analytics, visit their website.